October 8, 2013

Development of the MifareClassicTool

In the process of making and improving the MifareClassicTool (MCT) I wrote two documentations about the development process. The first one covers the initial development until version 1.0.0 and also explains the basics of the MIFARE Classic technology and Android app development. It was created as part my internship semester. The second documentation covers the development process from version 1.0.0 to 1.5.2 and has some download and usage statistics. It was created as part of university project. Read more

February 15, 2013

MifareClassicTool (MCT)

MifareClassicTool (MCT) is a Android NFC app for reading, writing, analyzing, etc. MIFARE Classic RFID tags. It provides several features to interact with (and only with) MIFARE Classic RFID tags. It is designed for users who have at least basic familiarity with the MIFARE Classic technology. You also need an understanding of the hexadecimal number system, because all data input and output is in hexadecimal. A list of features can be taken from the readme. Read more

September 3, 2012

Remote Control a c't-Bot

The c’t-Bot is a simple robot of the German IT journal c’t published by Heise. As part of a university lecture we should program it to do simple tasks (e.g. follow a light source). Furthermore, we should implement something we want the robot to do. This is were some fellow students and I implemented a remote control system. The code on the bot is written in C and the code on the controlling computer is written in Python. Read more

July 1, 2011

JAMM (Just Another MasterMind)

JAMM is an implementation of the code-baking game Mastermind. It is written in Java and ships with a simple GUI. There are up to 15 colors and 8 columns, the possibility to save and load games, key bindings to play it with keyboard only and a guess generator if you find yourself clueless. However, the most special part is the artificial intelligence which can solve your code. It is based on the paper “Efficient solutions for Mastermind using genetic algorithms” by Lotte Berghman, Dries Goossens and Roel Leus. Read more

May 1, 2009


ABYSS is a small 2D space game written in C#. It is build using the Irrlicht 3D engine. Maps can be specified using a XML file. The controls are challenging to master and there even is a small power-up system. Read more

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